
Imagine my surprise when the enemy showed up and engaged BOTH armies, even though my main force was just 2-3 days away from making it to the next county ! At one stage my medium sized army was about to be engaged by a much larger enemy army so I did what I thought was the most sensible thing - I split off a force just big enough to slow the enemy army down (ie not less than 10% of its size), then ran with the rest.

One thing that absolutely stunned me when I first encountered it was that there is no provision in the game for foraging parties, scouts or screening forces. I'm sure people have had similar suggestions in the past. or even be one of the robbers, bandits, or thieves who carves out a chunk of land for myself by force. There are NPC adventurers that touch on this in CK2, but it would be cool to start as the unhanded marshal of a large realm, consistently win skirmishes against robbers, bandits, and thieves while the realm is at peace internationally, and be granted a title for my heir to inherit.

Within the CK style, that might look like baronies becoming small regions within the county instead of just holding slots.Ĭontinuing with the Last Kingdom thing, it would be interesting if a game mode or mechanic were introduced to add an RPGish experience for an unlanded player character, like Uhutred. I have played only a scant amount of the Total War series, but something I liked about the map layout was the multiple locations within a province, and the ability of a small, agile army or raiding party to capture the support locations to weaken the region.


I've been playing CK2 for years, and I love it, but a gameplay mechanic that might be intriguing for a hypothetical CK3 would be an emphasis on the frequent small skirmishes that might occur within a county. And it strikes me how much of the actual combat that occurs is between small parties under 50 men.
